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The Rise of GeoGuessr on Live Streaming

GeoGuesser Cover Image - Stream Hatchet

There are few browser-based games nowadays that can draw in a consistent crowd. While the 2000’s were dominated by casual browser-based games like Neopets or flash game sites like Miniclip, the rising popularity of Steam and PC games gradually turned people away from these free-to-use sites. But a select few adapted to their changing environment and found a way to convert their casual audience into paying users, including GeoGuessr.

GeoGuessr is a truly indie title. Launched back in 2013 by Swedish software engineer Anton Wallén, the competitive aspect of the location-spotting, globe-trotting game soon earned the game viral attention as YouTubers tried to prove their geographical godliness. 12 years on, Geoguessr now has a paid subscription model, multiple game modes, and online tournaments – the publisher finally relented and released its own Steam version this year. Let’s take a closer look at the role the live-streaming community has played in getting GeoGuessr to this point.

Demand for GeoGuessr on Live Streaming Hits New Heights in 2025

Graph 1: GeoGuessr is More Popular On Live Streaming Than Ever Before - Quarterly Hours Watched for GeoGuessr - Stream Hatchet

Going back as far as our tracked data allows, we can see that GeoGuessr only pulled in 200K or so quarterly hours watched on average pre-pandemic. As with many games though, the pandemic brought in a slew of curious onlookers which brought quarterly viewership to a massive 7.9M hours watched in Q1 2021. These pandemic-era viewers stuck around, and since then GeoGuessr has consistently hit above 1.5M quarterly hours watched at absolute minimum (meaning a huge 10x swell in viewership compared to its early years). 

Popularity for the game grew once more throughout 2024, thanks in large part to the inaugural GeoGuessr World Cup in October 2023 and subsequent official competitive events (more on that later). Finally, GeoGuessr was able to beat its personal best quarterly hours watched in Q1 of 2025, hitting a monumental 9.3M hours watched – an achievement few games can claim a long 12 years after their initial release. With GeoGuessr’s popularity soaring among live-streaming audiences, the future of the educational game-turned-esports sensation looks bright (a GeoGuessr tournament will even be played at this year’s Esports World Cup).

Graph 2: GeoGuessr Mainly Supported by European, Non English-speaking Streamers - Top Streamers of GeoGuessr by Hours Watched - Stream Hatchet

Over the years, the game’s biggest supporters have hailed from the game’s native continent. The top streamers in the past 12 months are both German, those being BastiGHG and Papaplatte with 2M and 1.2M hours watched, respectively. To put these numbers in perspective, all of GeoGuessr’s official channels combined pulled in 1.4M hours watched over the same time period.

BastiGHG is a particularly interesting inclusion here, being mostly known for his Minecraft streams – he’s clearly made a name for himself playing family-friendly games. Fittingly, viewership for the game is truly global on Twitch, with support also coming from Brazilian streamers like liminhag0d (876K) and mount (475K). Admittedly though, most channels streaming the game are either English- or German-speaking, with 5.6K and 4.7K channels covering GeoGuessr in each of those respective languages in Q1 2025.

GeoGuessr’s Bumper Year Soured By Negative Steam Reception

Graph 3: GeoGuessr Steam Store Page w/ Negative Reviews - Stream Hatchet

With all this success, 2025 seemed like the perfect year for GeoGuessr to take the next step in its journey: Launching a Steam Edition of the title to capture a new segment of players. But when the title released on the 8th of May 2025, the reception wasn’t exactly welcoming. Negative reviews flooded the Steam Store page, all revolving around GeoGuessr’s payment model. These complaints fall into three categories: 

  • Simple aversion to using subscription models on Steam
  • Frustration over confusing subscription models and how subscriptions transfer between the browser- and Steam-based versions of the game
  • Pointing out that free alternatives like OpenGuessr exist, and so high prices can’t be justified

GeoGuessr is familiar with these complaints, having faced similar criticism back in 2024 for introducing subscriptions and removing free game modes for more casual players. But the lack of accounting for how the Steam playerbase in particular would respond to this kind of pricing model did major damage to the game’s reputation, and showed the publisher’s inflexibility in adapting the game to different platforms. 

This response of Steam’s player base also shows just how strong Steam’s influence is in the game marketplace, having set benchmarks for what kinds of pricing are acceptable among gamers. In some ways, this echoes the recent class-action lawsuit regarding Steam’s supposed monopoly over online game stores (Epic Games CEO Tim Sweeney estimates that Steam accounts for approximately 75% to 85% of modern PC gaming by revenue).

Esports and Events on Live Streaming Maintain Hype for GeoGuessr

Graph 4: GeoGuessr Supports Steam Release with Streaming Events like Twitch Rivals - Daily Viewership for GeoGuessr w/ Key Events - Stream Hatchet

Back on the topic of GeoGuessr though, the team faced a potential hit to its reputation among the online community. Thankfully, however, the live-streaming community rallied around the title in spite of its negative reception. As part of its influencer marketing campaign for the launch of the Steam Edition of the game, GeoGuessr hosted two events: A sponsored stream by k4sen on the 13th of May, and a Twitch Rivals event the following two days (14th – 15th May) with Joe_Bartolozzi. Taken together, the two events brought in over 1M hours watched over three days: A crucial sign of support sorely needed after the battering GeoGuessr had taken on Steam earlier that week.

Of course, this approach only worked due to GeoGuessr’s ongoing efforts on live-streaming platforms. Even just this year, GeoGuessr has hosted a Twitch Rivals event between Papaplatte and xQc in February (761K hours watched over the two days of the event) and an esports tournament on the 15th of March hosted by BastiGHG (599K hours watched – the highest daily viewership ever for the title!) GeoGuessr is clearly aware of the importance of influencer marketing even for an established game with a hardcore fanbase, using it to reactivate lapsed customers and engage the live-streaming community.


GeoGuessr misreading the Steam community’s response will have hurt its sales, with reviews on the Steam Store page being crucial to earning the favor of Steam’s algorithm. However, although GeoGuessr found opposition on Steam, its efforts to foster a healthy live-streaming community may have saved the game from being completely boycotted. Popular, loyal streamers like BastiGHG and Papaplatte kept viewership strong, while new streamers still backing the game like k4sen showed viewers that the GeoGuessr had not been abandoned by prominent gamers. Publishers of newer indie titles could learn from this situation: Having other segments of the online community in your corner can shield you from backlash, making fostering live-streaming support ever more important.

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