Search
Close this search box.
1 minute read

56% of WoW Viewers Also Watched New World

The release of New World was felt across the entire gaming and live streaming industry. While the game’s initial closed beta launched in late July, the full release of the game came in September. Although viewership of the beta remained prevalent, the spike in audiences upon full release was massive. So how did New World’s emergence affect the audience of other top MMORPG titles?

  • Last month, 56% of viewers that had watched World of Warcraft also watched New World content. New World successfully secured substantial viewership from competitor titles. 
  • Viewers of New World also watched less WoW and Final Fantasy XIV content last month. Not only has the new game stolen viewership from other titles but is also retaining their own audience.
  • Given its success, New World has quickly become the destination for digital marketing campaigns targeting the MMORPG community. How will New World build on its growth to sustain the advantageous ecosystem for their fans and creators?

Subscribe to the Stream Hatchet newsletter for more insights delivered directly to your inbox weekly or visit our blog page.

Weekly newsletter

No spam. Just the latest releases and tips, interesting articles, and exclusive data in your inbox every Friday.

Read our Privacy Policy

Recent Posts

Cut Through the Noise.

Start using Stream Hatchet and join the hundreds of companies that rely on us every day for the best live streaming and social data to power their campaigns.

Read More Insights

Related Videos

We create industry-unique reports for your information